[POST ATUALIZADO] Já saiu Atmosphère 20.00 e 20.0.1?

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Update 09/05/2025 às 17h45

ATUALIZAÇÃO: Hekate v6.3.0 & Nyx v1.7.0

Saiu o Hekate para a nova firmware 20.00/20.01, neste momento pode-se atualizar apenas o Hekate, não atualize a firmware e o Atmosphère segue ainda sendo atualizado pelo Scires-M e em alguns dias ou semanas podem já sair, aguardem.

Hekate & Nyx:

https://github.com/CTCaer/hekate/releases


Post Original:

Após o último update oficial para Nintendo Switch 1, estamos agora na 20.00, mas seu firmware customizado, o Atmosphère para a 20.0 e 20.0.1 ainda vai demorar alguns dias para estar entre nós, por hora podemos acompanhar a tarefa do Scires-M no GitHub:

20.0.0 Support · Issue #2502 · Atmosphere-NX/Atmosphere

No momento a única foi a ser feita é, aguardar!

Se tiver qualquer dificuldades depois, entre no nosso Telegram de suporte aqui abaixo e dá um grito que a gente ajuda no que for possível!

Faça parte do nosso Telegram, acesse o NewsInside Chat para ajuda e suporte:
TELEGRAM NEWSINSIDE!

Novamente: Não Atualize – Switch Fw 20.00 e 20.0.1

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O Switch atualizou novamente após alguns meses, o console atualizou agora com alguns funções novas e funções das quais são compatíveis com o Nintendo Switch 2, como os GameCards virtuais, por exemplo.

Este post extra, porem com pequeno atraso, para que os desavisados assim não façam besteira, não aceito choradeira depois :D

Changelog:

Ver. 20.0.0 (Released April 29, 2025)

  • The following icons for new features have been added to the HOME Menu:
    • Virtual Game Card
      • Purchased Nintendo Switch digital software, DLC, and some free software, are now virtual game cards and displayed in a list in this menu.
      • You can virtually load and eject virtual game cards between up to two Nintendo Switch systems.
      • Virtual game cards can be lent to others in the same Nintendo Account family group. For more information, see Virtual Game Card Guide.
    • GameShare
      • Compatible software can be shared from a Nintendo Switch 2 system to other nearby system(s) to play together.
        • You can only play together via local wireless, and the Nintendo Switch 2 system must initiate GameShare.
        • This feature cannot be used between two Nintendo Switch, Nintendo Switch – OLED Model and/or Nintendo Switch Lite systems.
  • User-Verification Settings has been added under User > User Settings.
    • You can restrict access to the Virtual Game Card menu by requiring entry of a PIN or signing in to your Nintendo Account.
  • Online License Settings has been added.
    • When turned on, you can play downloaded software or DLC you’ve purchased while the system is connected to the internet, even if you don’t have the virtual game card loaded.
    • For more information, please refer to the details about the option on the System Settings screen.
  • The Nintendo eShop and Nintendo Switch News icon colors on the HOME Menu have been changed.
  • Multiple save data can be selected and transferred at once in “Transfer Your Save Data” menu.
  • System Transfer to Nintendo Switch 2 has been added under System Settings > System.
    • You can perform a system transfer from your Nintendo Switch to Nintendo Switch 2 using local communication.
      • For users that will lose access to their Nintendo Switch before receiving their Nintendo Switch 2, there is an option to upload system transfer data to a dedicated server which can then be retrieved on their Nintendo Switch 2. After you upload your system transfer data to the dedicated server, the Nintendo Switch system will be initialized to factory settings, so only perform this transfer if you’ll be able to complete the transfer on Nintendo Switch 2.
      • If you want to continue using your Nintendo Switch until you have a Nintendo Switch 2, we recommend completing the system transfer using local communication after you have acquired a Nintendo Switch 2 system.
    • An internet connection and Nintendo Account is required to complete both local and the server-based system transfer service.
    • For more information, see System Transfer from Nintendo Switch to Nintendo Switch 2.
  • The appearance of some user icons have been updated.

Atmosphere

Aguardem o Atmosphere atualizar, pode demorar ainda alguns dias para sair uma beta para testes, o SciresM trabalha praticamente sozinho, então deixem a lenda fazer no seu tempo, quando estiver finalizado, vai estar finalizado, não vão encher os pacová do dev!

O checklist de suporte a 20.00 está ja online e aguardem por novidades:

20.0.0 Support · Issue #2502 · Atmosphere-NX/Atmosphere

Quando realmente sair, vai estar disponível nesse link:

Releases · Atmosphere-NX/Atmosphere

Enfim, nesse momento, não sejam afobados e….

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Nintendo Switch: Hekate V6.0.1 E Nyx V1.5.1 Disponíveis

Podcast NewsInside, siga e ouça mensalmente no Spotify:

Hekate & Nyx é um conjunto de ferramentas para o Nintendo Switch, incluindo um bootloader gráfico personalizado, um patcher de firmware e muito mais. Com ele, é possível iniciar a emuNAND, instalar Linux e Android no Switch, copiar e colar arquivos necessários e realizar manutenção completa do console.

hekate 6.0.0 (Inglês)
  • L4T Loader
    Mandatory for new L4T releases and especially for Mariko support.
    Coreboot is no more (Still supported until everything gets updated though).
  • R2P for Mariko. Will be used by L4T.
  • Auto HOS power off will blink 3 times on OLED panels now
    The previous method of slow fade out doesn’t work on OLED panels, so blink instead.
  • Changed battery enough limits
    Increased by 50-100mV. As always if you see the hekate battery empty icon, charge your switch, otherwise it can easily randomly shut off.
  • Various improvements/fixes
  • Hotfix 6.0.1 – L4T Loader:
  • Fixed an issue with some FW data not propagating on T210B01.
  • Fixed an issue with passing incorrect number of mtc tables on T210.

Nyx v1.5.0
  • Fixed an issue where UMS eMMC mount could hang
  • Added no border and colorized combo for launch options
    Icons must have the _hue_nobox.bmp suffix to enable that
  • Name the vendor of the new dram chips. Models still unknown.
  • Make all backup/restore options to always use 4 MB for BOOT0/1 partitions
    Adds better compatibility with custom eMMCs that have bigger boot partitions
  • Added 17 burnt fuses info missing from previous update
  • Added more SD vendors
  • Various improvements/fixes
  • 1.5.1: Fixed an issue where the transition from hekate logo to Nyx could be jarring on some LCD panels.
  • Various improvements/fixes

  • eMMC: add emmc_set_partition
  • UMS: fixed a use of stack without initialization issue
  • SDRAM: Renamed new chips
  • max77812: do not allow setting RAM1 regulator if not 211 phase
  • clocks: host1x is now managed by hw-init only and not display/VIC/TSEC
  • RTC: Added T210B01 R2P
  • BQ24193: Remove charger forced enable
    Any software that depends on that should properly manage the charger via the gpio instead of randomly disabling it
  • ini: ini_check_payload_section changed to ini_check_special_section to accommodate for l4t special key
  • Various improvements/fixes

Como Atualizar

Arraste e solte a pasta do bootloader na raiz da cartão SD e clique em mesclar/substituir. Não é necessário excluir essa pasta primeiro, especialmente se você deseja manter suas configurações e payloads. Você pode optar por atualizar seu dispositivo de injeção RCM ou PC com o novo hekate_ctcaer_x.x.x.bin ou não. De qualquer forma, o bootloader/update.bin será verificado e, se for mais recente, será carregado. update.bin é o hekate e já é copiado com o processo de arraste e solte da pasta do bootloader.”

Download

SE ESTIVER COM DUVIDAS E PRECISAR DE AJUDA, ACESSO NOSSO FÓRUM NO DISCORD!


[Nintendo Switch] Atmosphere 1.0

Siga o NewsInside Podcast no Spotify AQUI. Essa semana já tem novo episódio sobre a Steam Deck


Feliz 15 de julho!

O Atmosphère consiste em vários componentes, cada um dos quais substitui / modifica um componente diferente do sistema:

  • Fusée: Carregador de primeiro estágio, responsável por carregar e validar o estágio 2 (TrustZone personalizado) mais o package2 (Kernel / FIRM sysmodules) e corrigi-los conforme necessário. Isso substitui todas as funcionalidades normalmente em Package1loader / NX Bootloader.
  • Sept: Payload usado para ativar o suporte para derivação de chave de tempo de execução em 7.0.0.
  • Exosphère: Customized TrustZone, para executar um Secure Monitor personalizado
  • Thermosphère: suporte EL2 EmuNAND, ou seja, backup e uso de imagens NAND virtualizadas / redirecionadas
  • Stratosphère: Sysmodule (s) customizado (s), ambos no estilo Rosalina para estender o kernel / fornecer novos recursos, e do estilo de reimplementação do carregador para enganchar ações importantes do sistema
  • Troposphère: patches do Horizon OS no nível do aplicativo, usados para implementar os recursos desejáveis do CFW


Estamos aqui na versão 1.0 do Atmosphere, 2 anos depois a melhor CFW e agora única CFW do Switch, o trabalho do SciresM é incrível e na versão 2.0 tem muitas melhorias por debaixo dos panos e por cima também, como a velocidade de leitura do SD Card ficou idêntica a do Driver de SD Card, ou seja se seu SD card ler a 32mb/ps o Switch com o Atmosphere 1.0 vai ler a 32mb/ps, confiram o changelog:

Melhorias:

Spoiler title

Please be sure to update fusee when upgrading to 1.0.0. fusee-primary no longer exists, and will not work any more.

With thanks to the @switchbrew team, Atmosphère 1.0.0 is bundled with hbl 2.4.1, and hbmenu 3.4.1.

  • fusee was completely re-written in C++ to use the same atmosphere-libs APIs as the rest of atmosphere’s code.
    • The rewrite was performed with a big emphasis on ensuring a good boot speed, and generally boot should be much faster than it was previously.
      • Depending on SD card/environment, boot speed may now be slightly faster than, roughly the same as, or slightly slower than when booting with hekate.
      • The obvious low-hanging fruit for performance improvements has been picked, so hopefully the improved performance is to everybody’s liking.
    • SD card compatibility was improved: fusee should now have SD card compatibility identical to the official OS driver.
    • Please Note: various components were renamed (fusee-primary.bin -> fusee.bin, fusee-secondary.bin -> package3).
      • If you use another bootloader (like hekate), you may need to update your configuration to use the new layout.
    • Please Note: BCT.ini no longer exists, nogc configuration has been moved to /atmosphere/config/stratosphere.ini.
      • If you rely on custom nogc configuration, please be sure to update accordingly.
    • Custom splash screen BMP parsing is no longer supported (as it slows down boot for 99% of users).
      • To compensate for this, a script to insert a custom splash screen into a package3 binary has been added to the utilities folder of the atmosphere repository.
      • The release build should be equivalent to running the following command from the root of the atmosphere repository: python utilities/insert_splash_screen.py img/splash.png fusee/package3
  • A number of pending changes were made, following the end of the relevant testing periods:
    • mesosphere is no longer opt-out, and stratosphere code will begin depending on its being present/in use.
    • NCM is no longer opt-out.
    • The cleanup to ease the transition from < 0.19.0 to 0.19.0 has been removed.
  • General system stability improvements to enhance the user’s experience.

Download
O Link de download é sempre dinâmico, qualquer novo lançamento/atualização levara a versão que está sendo reportada nesse post ou superior!

[Nintendo Switch] Atmosphere 0.19.4

Apenas mais um update para quem está atrasado, changelog:

  • Support was added for 12.0.3.
  • A number of minor issues were fixed, including:
    • An issue was fixed that could cause heap memory corruption when allocation was highly contended.
    • An issue was fixed that could cause sleep to fail under certain conditions.
    • An issue was fixed that could cause a scheduler slow path to be taken more often than necessary.
  • General system stability improvements to enhance the user’s experience.

Download

[Nintendo Switch] Deep Sea 2.2.4

Revisado por: Raziel
Deep sea é um dos canivetes suíços mais conhecidos do Switch e é atualizando frequentemente. Para quem ainda não o conhece, pode ver por aqui uma introdução e o que inclui nele.

Apesar da 2.2.4 ser um pequeno patch apenas para arrumar algumas engrenagens enferrujadas, desde a 2.2.3 já inclui uma função para atualizar a CFW e todos os componentes para a 12.0.0, ultima firmware oficial do Switch nesta data.

O Download pode ser feito pelo próprio DeepSea, mas para os marinheiros de primeira viagem, baixem pelo Github do projeto.

DeepSea 2.24
(o link acima leva sempre a versão mais atual, então não importa a data que você ver este post, sempre será o mais atual).

Atmosphère 0.10.5

SciresM lançou hoje, 20/03/2020 mais uma update do Atmosphère, agora evitando crashes (not bandicoot!) do qual estava ocorrendo um bug no novo suporte a dumping TLS do 0.10.4 e corrige o suporte layeredfs para jogos com enormes tabelas de arquivos  (football manager 2020, animal crossing).

O seguinte foi alterado desde o último lançamento
[spoiler]

  • Please note: Atmosphère 0.10.0 is currently in pre-release.
    • If any bugs are reported while Atmosphère is in pre-release, they will be fixed and the build will be updated.
    • 0.10.0 will transition to release after a short amount of time has passed without pressing bug reports.

The following was changed since the last release:

  • Support was added for 9.1.0
    • Please note: The temporary hid-mitm added in Atmosphere 0.9.x will be removed in Atmosphere 0.10.1.
      • Please ensure your homebrew is updated.
  • The Stratosphere rewrite was completed.
    • libstratosphere was rewritten as part of Stratosphere’s refactor.
      • Code responsible for providing and managing IPC services was greatly improved.
        • The new code is significantly more accurate (it is bug-for-bug compatible with Nintendo’s code), and significantly faster.
    • ams.mitm was rewritten as part of Stratosphere’s refactor.
      • Saves redirected to the SD card are now separated for sysmmc vs emummc.
      • Please note: If you find any bugs, please report them so they can be fixed.
  • Thanks to the rewrite, Atmosphere now uses significantly less memory.
    • Roughly 10 additional megabytes are now available for custom system modules to use.
    • This means you can potentially run more custom system modules simultaneously.
      • If system modules are incompatible, please ask their authors to reduce their memory footprints.
  • Atmosphere’s configuration layout has had major changes.
    • Configuration now lives inside /atmosphere/config/.
    • Atmosphere code now knows what default values should be, and includes them in code.
      • It is no longer an error if configuration inis are not present.
    • Correspondingly, Atmosphere no longer distributes default configuration inis.
      • Templates are provided in /atmosphere/config_templates.
    • loader.ini was renamed to override_config.ini.
    • This fixes the longstanding problem that atmosphere updates overwrote user configuration when extracted.
  • Atmosphere’s process override layout was changed.
    • Atmosphere now uses the /atmosphere/contents directory, instead of /atmosphere/titles.
      • This goes along with a refactoring to remove all reference to “title id” from code, as Nintendo does not use the term.
    • To make this transition easier, a temporary functionality has been added that migrates folders to the new directory.
      • When booting into 0.10.0, Atmosphere will rename /atmosphere/titles/<program id> to /atmosphere/contents/<program id>.
        • This functionality may or may not be removed in some future update.
      • This should solve any transition difficulties for the typical user.
      • Please make sure that any future mods you install extract to the correct directory.
  • Support for configuring override keys for hbl was improved.
    • The key used to override applications versus a specific program can now be different.
      • The key to override a specific program can be managed via override_key.
      • The key to override any app can be managed via override_any_app_key.
    • Default override behavior was changed.
      • By default, atmosphere will now override the album applet with hbl unless R is held.
      • By default, atmosphere will now override any application with hbl only if R is held.
  • The default amount of applet memory reserved has been slightly increased.
    • This allows the profile selector applet to work by default in applet mode.
  • The way process override status is captured was changed.
    • Process override keys are now captured exactly once, when the process is created.
      • This fixes the longstanding issue where letting go of the override button partway into the process launch could cause problems.
    • The Mitm API was changed to pass around override status.
      • Mitm services now know what keys were held when the client was created, as well as whether the client is HBL/should override contents.
    • An extension was added to pm:info to allow querying a process’s override status.
  • Thanks to process override capture improvements, hbl html behavior has been greatly improved.
    • Web applets launched by hbl will now always see the /atmosphere/hbl_html filesystem
  • Support was added to exosphere for enabling usermode access to the PMU registers.
    • This can be controlled via exosphere!enable_user_pmu_access in BCT.ini.
  • An enormous number of minor bugs were fixed.
    • dmnt’s cheat VM had a fix for an inversion in opcode behavior.
    • An issue was fixed in fs.mitm’s management of domain object IDs that could lead to system corruption in rare cases.
    • The Mitm API no longer silently fails when attempting to handle commands passing C descriptors.
      • On previous atmosphere versions, certain commands to FS would silently fail due to this…
        • No users reported any visible errors, but it was definitely a problem behind the scenes.
      • These commands are now handled correctly.
    • Atmosphere can now display a fatal error screen significantly earlier in the boot process, if things go wrong early on.
    • The temporary hid mitm will no longer sometimes cause games to fail to detect input.
    • Mitm Domain object ID management no longer desynchronizes from the host process.
    • An issue was fixed that could cause service acquisition to hang forever if certain sm commands were called in a precise order.
    • An off-by-one was fixed that could cause memory corruption in server memory management.
    • … and too many more bugs fixed to reasonably list them all :)
  • General system stability improvements to enhance the user’s experience

[/spoiler]

Download & Fonte: https://github.com/Atmosphere-NX/Atmosphere/releases

NINTENDO SWITCH MODS: 60FPS!

O Dev Masagrator, está fazendo o que poucas desenvolvedoras de jogos fazem no switch, colocar seus jogos rodando a 60FPS, por hora se tem a lista dos seguintes jogos, rodando em 60FPS com esse MOD, lembrando que esses MODS rodam apenas para quem usa o Atmosphère, não roda no SX lixoso!

– Sword Art Online: Fatal Bullet

– Bloodstained: Ritual of the Night – Qualidade Media e Ultra variam nesse MOD, que requer configurações difernetes para o overclocking.

– Yooka-Laylee – The 60FPS funciona no modo portatil e no dock é feito o aumento de resolução, fica à sua maneira de querer ganhar FPS ou resolução.

– Subdivision Infinity DX

– SINNER: Sacrifice for Redemption

– Everspace

– Overcooked 2

Certifique-se de verificar as configurações do overclock recomendadas, para cada um destes MODS, pois elas são diferentes umas das outras! Cada link contém informações sobre o que o Masagrator alterou, para que assim possa alcançar 60FPS, então pode valer a pena verificar se você deseja criar mas mods semelhantes.

Haverá mais jogos com o MOD 60FPS!

Abzu

TT Isle Of Man

V-Rally 4

Snake Pass

Fe

Fate/Extella (ambos)

Sagebrush
São apenas alguns, siga o GitHub do Dev e use os presets criados.

Instalação!

Ao baixar o sys-clk, tem um arquivo readme, ali ensina como usar os mods, bom proveito!

DOWNLOADS