[Wii U] Lançado ao público o Cemu 1.5.2

Rapidinha para avisar de que o desenvolvedor do Cemu (exZap) finalmente liberou ao público a mais nova versão desse belo emulador que já roda jogos de Wii U com muita qualidade. O Cemu pode rodar imagens encriptadas de jogos do Wii U no formato (WUD) e RPX/RPL, com uma resolução interna de 1920×1080 suportada pelos jogos.

maxresdefault

Requerimentos

Windows 7 x64 ou posterior

OpenGL 4.0 (4.5 será usado se disponível)

Mínimo de 4GB de ram, recomendado 6GB ou mais)

Compatibilidade com Placas de Vídeo

Nvidia GPU= Roda como esperado nos drivers mais recentes

AMD GPU= Roda como esperado nos drivers mais recentes, mas pode travar ocasionalmente

Intel GPU= Não suportado Oficialmente, Rasgos na imagem

Changelog Inglês

# CEMU detailed changelog for 1.5.2
# Patreon release date: 2016-06-09
# Public release date:  2016-06-16

coreinit: Improved performance of ExpHeap memory library.

AX: Added sndcore2 API AXAcquireVoice, AXAcquireVoiceEx, AXFreeVoice, AXVoiceBegin,
                       AXVoiceEnd, AXSetVoiceVe, AXSetVoiceOffsets, AXSetVoiceType,
                       AXSetVoiceDeviceMix, AXSetVoiceState, AXSetVoiceSrc, AXSetVoiceSrcRatio,
                       AXIsVoiceRunning, AXGetVoiceOffsets

Input: Fixed a bug where mapping any keyboard button would always set the key to "0xFF"
					   
GX2: Added support for cubemap array textures
GX2: Added support for mip-mapping (all texture types)
GX2: Better handling for textures with a width or height that is not a multiple of 4
GX2: Fixed a bug in Tiling Aperature where texture pitch (width) was calculated incorrectly
GX2: New API GX2InitSamplerZMFilter(), GX2InitSamplerLOD(), GX2InitPolygonControlReg(), GX2InitPolygonOffsetReg()
GX2: Improved streamout shader emulation performance
GX2: Implemented support for directly rendering into the scanbuffer
GX2: Texture format R10_G10_B10_A2_SNORM now uses GL RGBA16_SNORM representation (since there is no signed version of RGB10_A2 in OpenGL)
GX2: New debug option 'Overwrite vertex buffer size'.
     With this option enabled, CEMU will calculate the size of vertex attribute data that needs to be uploaded to the GPU instead of relying on the value provided by the game.
     Can boost performance but may also make the vertex cache less efficient.
GX2: Shadercache will automatically delete outdated shaders.

Baixar = Cemu

Gostei(3)Não Gostei(1)