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	<title>Comentários sobre: gpSP 3.3 test 2 build 132 para PSP</title>
	<atom:link href="http://www.newsinside.org/psp/gpsp-33-test-2-build-132-para-psp/feed" rel="self" type="application/rss+xml" />
	<link>http://www.newsinside.org/psp/gpsp-33-test-2-build-132-para-psp</link>
	<description>Noticias e tutoriais da cena homebrew handheld e console</description>
	<lastBuildDate>Thu, 18 Mar 2010 02:31:00 +0000</lastBuildDate>
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		<item>
		<title>Por: Flaviometal</title>
		<link>http://www.newsinside.org/psp/gpsp-33-test-2-build-132-para-psp/comment-page-1#comment-15958</link>
		<dc:creator>Flaviometal</dc:creator>
		<pubDate>Fri, 09 Jan 2009 12:38:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.newsinside.org/psp/gpsp-33-test-2-build-132-para-psp#comment-15958</guid>
		<description>Humm.... entendi.... eu fiz o teste, mas não gostei muito do modo tela cheia, pq ele estica um pouco a imagem (prefiro jogar em modo scalled 3:2...). Mas valeu pelo toque!</description>
		<content:encoded><![CDATA[<p>Humm&#8230;. entendi&#8230;. eu fiz o teste, mas não gostei muito do modo tela cheia, pq ele estica um pouco a imagem (prefiro jogar em modo scalled 3:2&#8230;). Mas valeu pelo toque!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Por: ruuksu</title>
		<link>http://www.newsinside.org/psp/gpsp-33-test-2-build-132-para-psp/comment-page-1#comment-15957</link>
		<dc:creator>ruuksu</dc:creator>
		<pubDate>Fri, 09 Jan 2009 12:09:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.newsinside.org/psp/gpsp-33-test-2-build-132-para-psp#comment-15957</guid>
		<description>ah, e eu quis dizer na propria tela do psp</description>
		<content:encoded><![CDATA[<p>ah, e eu quis dizer na propria tela do psp</p>
]]></content:encoded>
	</item>
	<item>
		<title>Por: ruuksu</title>
		<link>http://www.newsinside.org/psp/gpsp-33-test-2-build-132-para-psp/comment-page-1#comment-15956</link>
		<dc:creator>ruuksu</dc:creator>
		<pubDate>Fri, 09 Jan 2009 12:08:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.newsinside.org/psp/gpsp-33-test-2-build-132-para-psp#comment-15956</guid>
		<description>Flaviometal
as outras versões deixavam cortes nos cantos da tela, porque quando era deixado em &quot;tela cheia&quot; os graficos eram adaptados banseando-se na vertical, ja que a tela do gba é quadrada</description>
		<content:encoded><![CDATA[<p>Flaviometal<br />
as outras versões deixavam cortes nos cantos da tela, porque quando era deixado em &#8220;tela cheia&#8221; os graficos eram adaptados banseando-se na vertical, ja que a tela do gba é quadrada</p>
]]></content:encoded>
	</item>
	<item>
		<title>Por: XaNDer</title>
		<link>http://www.newsinside.org/psp/gpsp-33-test-2-build-132-para-psp/comment-page-1#comment-15934</link>
		<dc:creator>XaNDer</dc:creator>
		<pubDate>Thu, 08 Jan 2009 21:05:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.newsinside.org/psp/gpsp-33-test-2-build-132-para-psp#comment-15934</guid>
		<description>Eae galera
estou confuso pq eu já tenho essa versão desde o mesmo 08/2008...
bom pelo menos o nome ta o mesmo ahuah
vou baixa e testar pra ver se realmente é a que tenho
esse q to falando baixei daki mesmo do NI
flws</description>
		<content:encoded><![CDATA[<p>Eae galera<br />
estou confuso pq eu já tenho essa versão desde o mesmo 08/2008&#8230;<br />
bom pelo menos o nome ta o mesmo ahuah<br />
vou baixa e testar pra ver se realmente é a que tenho<br />
esse q to falando baixei daki mesmo do NI<br />
flws</p>
]]></content:encoded>
	</item>
	<item>
		<title>Por: Flaviometal</title>
		<link>http://www.newsinside.org/psp/gpsp-33-test-2-build-132-para-psp/comment-page-1#comment-15924</link>
		<dc:creator>Flaviometal</dc:creator>
		<pubDate>Thu, 08 Jan 2009 16:10:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.newsinside.org/psp/gpsp-33-test-2-build-132-para-psp#comment-15924</guid>
		<description>vicimaxx.. como assim em &quot;tela cheia&quot;? Você diz na TV?</description>
		<content:encoded><![CDATA[<p>vicimaxx.. como assim em &#8220;tela cheia&#8221;? Você diz na TV?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Por: vicimaxx</title>
		<link>http://www.newsinside.org/psp/gpsp-33-test-2-build-132-para-psp/comment-page-1#comment-15920</link>
		<dc:creator>vicimaxx</dc:creator>
		<pubDate>Thu, 08 Jan 2009 15:08:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.newsinside.org/psp/gpsp-33-test-2-build-132-para-psp#comment-15920</guid>
		<description>eh galera... esse abre em tela cheia.. mas o kingdon hearts ainda trava na apresentação... por enquanto foi so.</description>
		<content:encoded><![CDATA[<p>eh galera&#8230; esse abre em tela cheia.. mas o kingdon hearts ainda trava na apresentação&#8230; por enquanto foi so.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Por: Flaviometal</title>
		<link>http://www.newsinside.org/psp/gpsp-33-test-2-build-132-para-psp/comment-page-1#comment-15897</link>
		<dc:creator>Flaviometal</dc:creator>
		<pubDate>Wed, 07 Jan 2009 17:43:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.newsinside.org/psp/gpsp-33-test-2-build-132-para-psp#comment-15897</guid>
		<description>Bem, TioSolid, se quiser traduzir a gente agradece (tô com preguiça...). Tiago, é necessário que o arquivo  &quot;gba_bios.bin&quot; esteja na pasta do emu. Google it!</description>
		<content:encoded><![CDATA[<p>Bem, TioSolid, se quiser traduzir a gente agradece (tô com preguiça&#8230;). Tiago, é necessário que o arquivo  &#8220;gba_bios.bin&#8221; esteja na pasta do emu. Google it!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Por: Flaviometal</title>
		<link>http://www.newsinside.org/psp/gpsp-33-test-2-build-132-para-psp/comment-page-1#comment-15896</link>
		<dc:creator>Flaviometal</dc:creator>
		<pubDate>Wed, 07 Jan 2009 17:41:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.newsinside.org/psp/gpsp-33-test-2-build-132-para-psp#comment-15896</guid>
		<description>-UnOfficial gpSP kai 3.3 test 2 build 49 svn.399
Cheat separation and other options
ARM core network emulator for debugging revive C
ASM C-core ARM core and is switching from a network emulator (effective after the restart)
1MB cache temporarily ROM was reduced to revert to the original
The minutes, RAM cache, a little lower
When extracting ZIP file, PSP-1000 with 320KB of buffer extended for extracting
VRAM buffer on the BMP-collection purpose, 112.5KB save more memory
PSP-1000 with 16MB of ROM to secure a buffer
Icon / image that&#039;s changed pochi
Add some of the font (not the network updates, ZIP files included)
Initial Freese at the time of the failure of the font to fix
When IRQ interrupt, IME&#039;s 0-bit registers and other checks were also correct (it was the failure by some unknown)
For debugging, add the option to start as old (after the restart enabled)
Additional options for debugging (for testing the rail system of information to write a note Note)

-UnOfficial gpSP kai 3.3 test 1 build 172 svn rev.392
R punches were enabled to modify
Add build number
State Road occur at the correct shift in tone
If CFW3.71 M33-3: TV output, but the PSP-2000 / add-on memory was not compatible with
Line of video.cfg also LF   CR
CFW3.95GEN to respond to additional memory as the previous administration was to make its own
When extracting ZIP file, PSP-2000 for extracting the buffer (up to) 16MB used (PSP-1000, 256KB)</description>
		<content:encoded><![CDATA[<p>-UnOfficial gpSP kai 3.3 test 2 build 49 svn.399<br />
Cheat separation and other options<br />
ARM core network emulator for debugging revive C<br />
ASM C-core ARM core and is switching from a network emulator (effective after the restart)<br />
1MB cache temporarily ROM was reduced to revert to the original<br />
The minutes, RAM cache, a little lower<br />
When extracting ZIP file, PSP-1000 with 320KB of buffer extended for extracting<br />
VRAM buffer on the BMP-collection purpose, 112.5KB save more memory<br />
PSP-1000 with 16MB of ROM to secure a buffer<br />
Icon / image that&#8217;s changed pochi<br />
Add some of the font (not the network updates, ZIP files included)<br />
Initial Freese at the time of the failure of the font to fix<br />
When IRQ interrupt, IME&#8217;s 0-bit registers and other checks were also correct (it was the failure by some unknown)<br />
For debugging, add the option to start as old (after the restart enabled)<br />
Additional options for debugging (for testing the rail system of information to write a note Note)</p>
<p>-UnOfficial gpSP kai 3.3 test 1 build 172 svn rev.392<br />
R punches were enabled to modify<br />
Add build number<br />
State Road occur at the correct shift in tone<br />
If CFW3.71 M33-3: TV output, but the PSP-2000 / add-on memory was not compatible with<br />
Line of video.cfg also LF   CR<br />
CFW3.95GEN to respond to additional memory as the previous administration was to make its own<br />
When extracting ZIP file, PSP-2000 for extracting the buffer (up to) 16MB used (PSP-1000, 256KB)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Por: Tiago</title>
		<link>http://www.newsinside.org/psp/gpsp-33-test-2-build-132-para-psp/comment-page-1#comment-15890</link>
		<dc:creator>Tiago</dc:creator>
		<pubDate>Wed, 07 Jan 2009 13:42:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.newsinside.org/psp/gpsp-33-test-2-build-132-para-psp#comment-15890</guid>
		<description>I have a problem with this... after i put on de Game dir. there is this msg on psp:
&quot;sorry, but gpSP requires a Fameboy Advance BIOS image to run correctly. Make sure to get an authentic one, it&#039;ll be exatly 16384bytes large......&quot;
....
Press any button to exit&#039;
can you help me?</description>
		<content:encoded><![CDATA[<p>I have a problem with this&#8230; after i put on de Game dir. there is this msg on psp:<br />
&#8220;sorry, but gpSP requires a Fameboy Advance BIOS image to run correctly. Make sure to get an authentic one, it&#8217;ll be exatly 16384bytes large&#8230;&#8230;&#8221;<br />
&#8230;.<br />
Press any button to exit&#8217;<br />
can you help me?</p>
]]></content:encoded>
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